Wassup, homes. Kick back, relax, and smoke this bubble pipe. There's some chocolate milk on the coffee table if you'd like.

The name's Jesse. Jesse Millar if you simply must know. I'm a pretty cool guy. I'm basically addicted to programming and game design. I longboard. A LOT. Oh, and I can't get fat.

I've tried.

Projects? Yeah. I've got projects. Not too long ago, I decided I needed a way to quickly make HTML5 games. HTML5 is cool. JavaScript is cool. Game engines are cool. There had to be a cool JavaScript game engine for HTML5, right? Turns out there are plenty of cool JavaScript game engines, but I didn't really like any of them.

No, no, it's not you. It's me.

Lorina is my own JavaScript game engine that tries to do what other game engines couldn't: Make sense to my crazy brain. In making it, I tried to make everything simple and memorable. Basically, I wanted Lorina to have a lemme-do-this-and-get-out-of-your-way attitude.

As for Lorina's name and logo, you should know that I really dig Alice's Adventures in Wonderland. Lorina is named after Lorina Charlotte Liddell, sister of Alice Pleasance Liddell. The fictional Alice is based off this real Alice. Her sister Lorina has a cameo appearance as the Lory in Wonderland. A lory is a "type" of parrot, so I drew a parrot.

Parrots are cool.

Oh, before I forget, the whole project is open-sourced (within licensing limitations) on its GitHub page. Keep in mind that Lorina's still young which means not much is set in stone. Whatever. Here's a couple of demo pages. Proper documentation is on its way. Have fun, hackers!